1. Make your first landing on a landing pad.
For your first landing on a new planet, I always suggest landing on a landing pad, either at a shelter or at a full-on trading post. Trading posts have the benefit of being on top of raised platforms, which are almost always out of the reach of hostile creatures and sentinels.
For your first landing on a new planet, I always suggest landing on a landing pad, either at a shelter or at a full-on trading post. Trading posts have the benefit of being on top of raised platforms, which are almost always out of the reach of hostile creatures and sentinels.
The second benefit is that landing pads give you a free
re-launch. If your ship lifts off a landing pad, you will not have to charge
your launch thrusters. So, if you’re on a planet where resources are limited or
you cannot get near them, you’re golden. This gives you time to assess your
situation, and whether or not you want to continue exploring the planet.
Landing pads also almost always mean that you’ll have access to that robot-eye looking vendor. That means you can quickly dump your old cargo and restock on things you need.
Landing pads also almost always mean that you’ll have access to that robot-eye looking vendor. That means you can quickly dump your old cargo and restock on things you need.
2. Have everything fully charged up before leaving,
and bring some extra plutonium.
When leaving a planet, make your life easier and charge all your systems up before moving on. You never know how challenging your next planet will be, so reload your multitool and life support before heading out. Also, it helps to have a little plutonium to start, since that charges everything.
When leaving a planet, make your life easier and charge all your systems up before moving on. You never know how challenging your next planet will be, so reload your multitool and life support before heading out. Also, it helps to have a little plutonium to start, since that charges everything.
3. Purchase the shield upgrades.
There are upgrades that can give your exosuit resistance to cold, heat, radioactivity, toxicity, and even allow you to breathe underwater. The cheapest versions require very common minerals, so they’re good for using / deleting as you arrive and depart from planets.
There are upgrades that can give your exosuit resistance to cold, heat, radioactivity, toxicity, and even allow you to breathe underwater. The cheapest versions require very common minerals, so they’re good for using / deleting as you arrive and depart from planets.
The better versions require gravitino balls. Some planets
have gravitino balls littering the ground, however, you should be weary as
sentinels walkers are instantly deployed upon gathering them. However, I’ve
found that you can park your ship near these rare substances, gather them, and
jump in and fly off before being attacked quite easily.
4. Learn how to jetpack-run-melee jump.
I wrote a tip about this, here. However, I’ll just say if you run, do a melee attack, and then immediately jump into your jetpack, you will fly REALLY FAST across the terrain. This is an important thing to learn how to do, especially if you’re on a planet with storms and other extreme conditions. This will save you time and from getting damaged. Also, it allows you to run away from sentinels and hostile creatures.
I wrote a tip about this, here. However, I’ll just say if you run, do a melee attack, and then immediately jump into your jetpack, you will fly REALLY FAST across the terrain. This is an important thing to learn how to do, especially if you’re on a planet with storms and other extreme conditions. This will save you time and from getting damaged. Also, it allows you to run away from sentinels and hostile creatures.
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