Showing posts with label dlc. Show all posts
Showing posts with label dlc. Show all posts

Fallout Shelter: Ideas For New Rooms


I recently bought a phone, after a few years stretch of being without one. So, I’m playing catch up with all the games you’ve been playing for years. One of those is Fallout Shelter.

As of this writing, I have about 120 dwellers. After 100, there are no new rooms to unlock and the game seems to be thinning out in the scope of future accomplishments. So, I started thinking up ideas for new content that would expand the game’s life.

Library

A new room could be a library. The purpose? To collect comic books and other magazines, also to store bobbleheads. Basically, once built, you will begin to find books and bobbleheads and other collectibles on your adventures into the wasteland. I imagine being able to do a “top 5 display” of each collectable type in the library, which would give you perks based on which comics you display. Like, “Grognac the Barbarian” might give you a “faster strength training” perk. Upgrade the room for more “display” slots.

Automatron

A robotics room would be another great addition. For every “block” of this room, you can build 1 robot (or turret that you can place somewhere, such as the vault doors). The robots would be security, fire-safety, joke-tellers, mission-goers, or simple workers. They could have stats based on the parts you collect out in the wasteland or craft from junk. Upgrade the room to craft “rare” and “legendary” parts.

Chem Lab

Weird how we have a Fallout game without chems! This can be corrected with a new room. Chems would obviously give your dwellers a boost in the heat of battle. Also, the chem room is a great place to build grenades and other traps (more on this later)! Upgrade the room for “rare” and “legendary” chems to craft.

Traders/Merchants/Storefront

A new friendly group to enter your vault could be traveling caravans. Build the new storefront room, and merchants will autopopulate the room every once and a while. Sell off junk/weapons/armor to them for better (or worse) prices. Buy specific junk or weapons or design documents from them for high prices. Upgrade the room for better prices and better merchant inventories. 

Security Room

A room designed to fight off incoming swarms of baddies. Basically, this room would provide your dwellers with a boost to defense. Also, dwellers in the room “collect” attract tokens like radio rooms attract new dwellers, and when used, attract tokens initiate specific types of attacks from raiders, ghouls, or monsters. Upgrade the room for better defense and more token storage.


New High-End Storage Room

With all these new ideas for rooms, one thing is certain: We will need better storage. Half my vault feels like it’s filled with storage rooms. I want a new room, like the Super Reactor or Nuka Bottler, which holds waaaaay more than the lower-end rooms for a higher price. A super storage room would allow me to make room in my vault for a bunch of new high-end rooms and also give me more space to store bobbleheads, comics, automatron parts, chems, and any other future DLC that comes my way. It doesn’t even have to be a new room; it can just be several new levels of upgrades for my old storage rooms. 


Thanks for reading. Please follow me on twitter and hit the +1 button. It helps me out! Leave a comment telling me your own ideas for rooms.


Fallout 4 DLC Desires


Fallout 4 is probably my new favorite game. I love the Minecraft + Bethesda RPG feel of it. I love collecting literally EVERYTHING. I love the settlements and power armor. Everything. As a rabid fan, of course I want more. I wanted to give my opinion on what I want to see come from the downloadable content for this game. 

Here are my ideas: 



New Structure Types: Concrete, Glass, and Plastic

Concrete – Gives us the ability to build walls, floors, and ceilings in the design of bricks or gray concrete.
Glass – Allows us to build our own custom shaped greenhouses, window walls, planetariums, or even aquariums. Wouldn’t it be amazing if you could make a glass structure filled with water?
Plastic – I want to be able to build a 1950-futuristic building using the plastic resource.



+Just for Fun

Fixed item placement on consoles: When I place a Giddeyup Buttercup, it sinks through the tables, floors, or shelves. I want this fixed so I can decorate more! I want to be able to display my “Gilded Grasshopper” without it sinking into the ground.
Settlement Protectron: I want to be able to build one protectron in each of my settlements. I want to be able to choose the model and also wire it to “auto-start” when my siren sounds. I want to be able to improve him with upgrades, all of which give my settlement bonuses to defense.
Settlement Distress Beacon: It would be fun to have a device that allows me to have my settlement get attacked. Maybe this distress beacon calls raiders, synths, or super mutants to try and steal your treasures. Basically, it taunts enemies to coming and attacking. I know it could be exploited for easy money, but perhaps enemies called by this simply do not drop weapons or armor.
Settlement High-Pitched Beacon: This would be similar to the Distress Beacon, but only it draws in animals. So, basically it would give you a button to call deathclaws, mirelurks, yao gai, and molerats to come and try to kill you.



Pets

I know you can purchase Junkyard Dogs for your settlements, but it would be cool if you could get other pets, such as cats. These pets would give a bonus to your happiness score as well as secondary features.
Cats – Owning a cat gives you the “Cat Reflexes” perk, allowing you to take 5% less damage from falling.
Goldfish – Owning a goldfish gives you the “Aqua Man” perk, allowing you to swim 5% faster.
Pet Molerat – Owning a pet molerat gives you the “Digger” perk, allowing you reap one extra unit of concrete from producing resources. Also, if you pet it regularly, you’ll be healed of your molerat disease if you caught it.
Bighorner – Bring one back and acknowledge New Vegas. Owning a pet bighorner gives you the “Big Fella” perk, buffing your resistance to staggering by 5%.



New Settlement Objects

Mannequins: You can place clothes/armor/weapons on them for display.
Weapons Racks: Display your weapons.
Model Display: Display the robot models that you can find.
Other models: There are small models of several things that are already in the game. The small ship inside the canned food place. The tiny house. I want to be able to make them.
More Mounted Heads: We need mounted deathclaw, yao guai, and mutant hound heads (also, mirelurk queen and radscorpion claws!).
Buses, cars, trains, etc.: I want to be able to place a bus hanging off my roof with a bed inside.



A New Radio Station with Three Dog

Character-wise, this doesn’t make sense. Three Dog wouldn’t abandon the Capital Wasteland. No! ….But I don’t care. DC isn’t that far from Boston, and Three Dog was the BEST radio host. The ones since have been good in their own ways, but Three Dog is the king and I want him back. That voice actor absolutely rocked that role. So, maybe he wasn’t careful with his info, but he’s still fantastic! MORE THREE DOG, PLEASE!



World Building Mechanics

Open-World > Linear – I want the DLC to be set in an open area to explore. This is why Point Lookout was better than Operation Anchorage. Bethesda RPGs are meant to be open.
Quality over Quantity - Getting 1-2 larger, meatier DLC experiences would be preferable to getting 5 smaller content packs.
Legendary Mode – I want a difficulty that is harder than survival. I want enemies that are actually challenging.
Moral choices matter less than choices in playstyle. I don’t care if I have to make “good” or “evil” decisions, rather than be given the choice in how I complete missions. I want stealth players, speech players, and tank players to all have options. I want to be able to win by poisoning wine or simply going behind the NPC’s back.
A story that doesn’t revolve around robots, synths, aliens, or ghouls. Don’t get me wrong, I love all of those stories. I just want to see DLC that adds a new type of enemy. How about giving the player power armor that makes you function as if you were on land, only underwater? What about creating the opposite of the Brotherhood of Steel, like a Brotherhood of Nature. They use rads to bond themselves with natural things to make animal or plant-human-hybrids.
New random encounters/events. Some of the best ways in which Bethesda games shine is due to random encounters that you meet while aimlessly exploring. Like, once, I was just flying in my Jetpack around Boston, and I met two copies of the same person on a building, arguing about who was or was not a synth. It left me with the choice of who lives (which I figured out with a speech check). But that random encounter had nothing to do with any quest. It was just a cool thing I discovered randomly. I want more of that.
Story: A Salem Witch Trial I felt like the Witch Museum was a missed opportunity. Also, the interior looks nothing like how it does in real life. Where are the crappy animatronics? Where are the witch statues? I want a DLC story focused on witches. I want there to be a new, uncovered, “basement” in the museum, where the crappy animatronics have been placed. I want a new trial.



Powered Up

New Power Armor customizations – We’ve collected a million units of power armor. Give us some nifty upgrades, even useless visual ones. Such as, let us plate our power armor in gold (so we can display all of our extras in ridiculous ways). How about Winged Jetpacks, so we can glide? How about arm upgrades with “Magnetized grips” so that I can climb the sides of buildings? Arms that let us shoot shock wave? How about Super Mario Bros. Movie-style rocket-jump boots?
A power-armor obstacle course/racetrack. This was almost teased with the Atom Cats.

Finally, my last idea for Fallout 4 DLC is this:
Vertibird Power Armor Delivery You should be able to store a set of power armor in a vertibird and have it delivered to you no matter where you are in the Commonwealth. I LOVE how power armor works in Fallout 4, but the one downside is having to fast travel back and forth when the going gets tough. Wouldn’t it be great if I could just call in my power armor to come to me when I need it? The Batman Arkham games have this idea, sort of. Bruce Wayne calls in for parts or his Batsuit and it rockets to him. That would be cool in FO4.



Well, thank you, dear readers. Leave feedback in the comments or add your own ideas. In the small chance that Bethesda Games Studios sees this, THANK YOU for making my new favorite game of all time. I love every aspect of it and I’m hungry for MORE MORE MORE!

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Mewtwo


I’m actually loving Mewtwo this time around. He feels like a much more powerful character in this game. Confusion has a larger area of effect. Disable needs more range, though. 

I have been using him pretty often; he might even be my second main, now. I just love that he has a reflect move and a way to spam projectiles against counter-characters.

Lately, I’ve been trying to learn Rosalina because I hate her. I’ve been doing For Glory One-on-one battles, and she’s always the character I lose to. So, I’m trying to learn her so that I know how to beat her. The only problem is that when I use her online I win. Rosalina needs to be nerfed. Either Luma needs to be easier to kill or else Luma needs to share a damage meter with Rosalina, because Luma’s absorption of hits is ridiculous.

I participated in my first tournament, and I’m happy to report that I didn’t come in last. I didn’t do well, either. Haha. I’m somewhere in the middle, and that’s good enough for me. The big problem is that I still haven’t found a main to replace my Ice Climbers, yet.

I am happy that they’re doing DLC, though. Lucas is awesome. Mii Fighter costumes are rad. I hope we get more of everything.

How to make Mario Kart 9 Significantly Better than 8

Mario Kart 8 has some of the best racing in any game ever. This fact cannot be disputed. The items are finally balanced; even the blue shell is OK. The new courses are extremely fun, the remixed returning tracks are inspired and fresh again with the new mechanics. The anti-gravity is great. Bumping each other for boosts is really awesome. I love the glider and the underwater propeller. I love the racing. The tricks. Wow. Such fun.


All that above is undeniable. Best racing in a Mario Kart, hands down. The thing that Mario Kart 8 lacks in is features and game modes. While the core gameplay is the best it’s ever been, the extras were bare bones. It’s like all of the resources for Mario Kart went into the races, and then everything else was rushed to get the game out faster. Obviously, Wii U needed the game immediately, so I can understand why this happened, but it’s still worth talking about. Why? Because I love Nintendo more than any other gaming company. I want them to succeed, not fall behind. If I’m honest, though, Nintendo is falling behind when it comes to basic features that should be in every game. I’m not hating on Nintendo here, just trying to add another voice to let them know how critical it is that they get their games up to the same level as other companies.

First, I want to talk menus.

They are very simplistic, and not in a good way. The menu systems that Nintendo implements in its games feel archaic, dry. They are: go straight to the races. However, modern companies that accept that online is how gamers want to be should give its customers more than that. A menu system should make the community of people who love that game feel like it’s a living and breathing world.