Showing posts with label dragon. Show all posts
Showing posts with label dragon. Show all posts

The Elder Scrolls: Skyrim – My thoughts and ideas for improving whatever game comes next


I didn’t want to write this post until I had gotten all of the main game’s achievements/trophies, including the platinum. I know it’s late coming, but Skyrim was a long, long game for me. 230+ hours! I’m the kind of person that likes to play parts of games, move on, and come back later when I feel like it, so it took me a while (since 2011!) to finally complete it (but I did!).

I absolutely MUST start off by explaining the way I felt being a PS3 player. The unfinished product I purchased at game’s launch kept me from playing at around level 30 until the patch finally arrived to fix the bugs. Also, the DLC came so much later than it did for other users. It made me feel poorly treated as a consumer. When I finally got the DLC, it was exceedingly glitchy. The vampire DLC glitched out to the point where I couldn’t complete it because the castle gate locked and wouldn’t open. This issue had been noted for many PS3 players, so, after some research, I resolved that I had to reset my game to an earlier save file. The only problem was that the save file had to be a MUCH earlier save file because of an earlier action I made that set the glitch off. I lost about 15 hours of progress, which is more than what I put in for the entirety of most full games. It was awful. Also, the Build-A-House DLC was fun but really, really glitchy. None of the build-a-statues wear the armor I put on them, instead duplicating old items and standing naked. The items I placed in my house moved sporadically as if I had a poltergeist, and all the doors in my house, which I wanted to leave open, would close themselves for no reason.

PS3-specific awfulness aside, what can I say? I believe Skyrim is probably the best game that has ever been made. I truly loved every second of gameplay. Even with losing a whopping 15 hours due to a glitch, I wanted to keep going. I played through the glitches because the game was so immersive, such a wonderful escape, and so much gerd-derned fun that I couldn’t stop. Bethesda is the best studio in the world. I can’t stress this enough. The game, even though it is from 2011, is still the best game out there, imo. I could go on and on forever about the things I love about this game, but that would be pointless.

This blog isn’t meant to butter people up. It’s also not meant to tear game developers down.

My blog is a blog of ideas. I call it, Creative Enhancement for Nerd Culture for a reason. I'm not a game dev, so I know that I'm ignorant to the work it takes to make a game, so don't feel like I'm chiding anyone. I think Bethesda is insanely talented. This is just my dreams and desires. Anyway, without further ado, here is my want-list for whatever next Elder Scrolls game Bethesda does next… 





1. Make less followers, but make them more in-depth

There are a billion-trillion followers you can pick to join you during your 200+hour journey. Almost every player I know picked Lydia and kept her for the entire game.

Why Lydia?

Because you got her in Whiterun, which is where most people go in the beginning. She’s quick to get. On the main quest line. She’s also not much better or worse than anyone else you can get.

Why is that?

Maybe your follower could be a golem that needs help to become a man again
Because Lydia, like almost every follower, is not all that interesting. Followers in Skyrim don’t have much to say. Some particular ones have city-specific things to say. Some have more dialog than others. I tried a few followers, but I mostly stuck with Mjoll the Lioness for the game because she was the most chatty (although, I would also recommend spending some time with Cicero if you let him live). There’s not much of a reason to choose Lydia over the mercenary at the inn, because Lydia doesn’t have desires, needs, or much to offer to the plot. She’s just a mindless follower who you can send in the kill a giant for you or hold your gear when you’re overburdened.

My suggestion is this: The developers should make one or two REALLY awesome personal followers rather than a million boring ones. Why have 50 followers if most people will just pick the first one they get and stick with her? Bethesda, don’t waste time on that. Make one follower, and make her really, really interesting. I think the one thing New Vegas did right was have interesting followers with their own quest lines. You can talk to them more. Now, Mjoll, for sake of example, had a quest. Returning her sword, only then could she be made a follower. Not a very complex quest, truly, and by the time she was a follower, there wasn’t much else she had to say.

Imagine if your one well-imagined follower had involvement in several of the quests? Imagine if the one follower had ideas to add during conversations with other NPCs? If you only had to make one follower, then you could make her have more unique dialog. Mjoll would often talk over the quest-giver with her canned dialog. What if Mjoll would have added to the conversation instead? You could create relationship building mechanics, depending on how you treat her or talk to her. She could have her own desires, goals.

So, make one follower, and make her awesome. Don’t make a million boring followers.


Click the jump for more!

The Magical Logic of Harry Potter, The Unraveler, and literature in general


In Harry Potter and the Half-Blood Prince, our Boy-Who-Lived finds a book and inside of it is a hand-written spell. For enemies, it is written.

Sectumsempra! 
 
The spell cuts like the slash of a sword when you wave your wand. It’s a cool spell. The word is cool. JK has a knack for making up awesome words for spells.

The spell was created by the Half-Blood Prince himself (I know everyone knows who that is, but I hate typing out spoilers), and that got me wondering. How are spells created?

How does the magic, the action of the sword slash, attach itself onto the cool-sounding word? If the Prince can make his own spells, how did he do it? Why is it a cool sounding word? By chance? Were all the spells created a long time ago, and are we just rediscovering them? Maybe it isn’t the word, necessary, but the word helps the user focus on the feeling needed to do the magic. Maybe there is a ritual where the magic must be burned into the word.

We don’t really know.

I’ve always felt this was a hole in the plot I fell through. I’m sure JK knows how the spells in her world were created, but she hasn’t shared that knowledge. Even glancing at the HP Wiki didn’t give me much to go on. It leaves me with many questions.

Can there be more than one spell with the same effect?
Can old spells be changed?
Can spells have not-cool sounding names, or is the ancient-sounding language required?

...I could go on and on with these, but that’s not my point in writing this.


magic not magic

I don’t like to call what is in my book, “magic.” It isn’t, though it may seem so on the outside. Many fantasy books have magic, but I am a logical creature. I need more of a reason for why things work the way they do.

But I wanted to include something like magic in my novel, something otherworldly. Something that gives the reader the powers they dream of when they read fantasy, but without them having to be fantastically illogical. I can’t explain fully how my magic works, because it would be a spoiler.

But I can say that my magic is science, truly, and that’s why I think it’ll be fun to read.
That’s what makes my magic unique. My magic is not magic. Sort of like how the newer Batman movies are better than the old ones, I feel like my magic will be better because it’s grounded in reality.


It’s all the color and wonder 

-without the gaping hole in the logic. It’s all the intrigue and spectacle without the need for the reader to make the jump of assumption. I’ve read quite a few books with magic, and at some point, it always seems to become an easy-out for the protagonist. I mean, JK’s timeturner… Just go back and kill Voldemort. You don’t have to go back to his childhood, just find out when he’s vulnerable (surely, he sleeps, eats, etc). That was magic without a chain to ground it. Prophecies in books drive me nuts. “The ancients prophesized the return of the Great Warrior to slay the Beast.” That is magic without logic.

I want to know why magic works. I want to know where it came from. I want to know the limitations. I want to know why it exists in the first place. Who first knew about it. When. Where. And, that’s all answered in The Unraveler, and I’ve made it into something I’ve never seen done in literature before.

Keep being awesome and keep in touch! Leave a comment or follow me on Twitter: @Oxyborb!

DRAAAGONSSS - my drawings

So, I've been keeping a new Tumblr in which I post drawings I make using ink pens and colored pencils. I've loaded nearly one hundred drawings to it, and I've really enjoyed having an excuse to draw. This past week, I challenged myself to draw one dragon every day, and that sounded just nerdy enough to post to my nerd blog here!

So, without further ado, my recent dragon drawings!
 My scaly drake took the longest time! All those scales! Circlecirclecircle....

 He's newly hatched... and he's also eating his unborn brother








I wondered what a furry dragon would look like!

an old dragon, you don't normally see a dragon die of old age! I wondered how that would be...



an armored dragon, with wormy noodle tongues

the eye of the dragon



yellow dragon with banana scales


Instead of scales, I thought an ice dragon would have cracks where the ice has shattered from movement


an unfinished dragon's head
a two headed dragon with two tails
This one reminds me of the Lego Dragon... if only it had red wings
Thanks! I hope you enjoyed my dragons! You can find more of my sketches by clicking here. Keep in touch! Find me on Twitter @Oxyborb