I didn’t want to write this post until I had gotten all of the main game’s
achievements/trophies, including the platinum. I know it’s late coming, but
Skyrim was a long, long game for me. 230+ hours! I’m the kind of person that
likes to play parts of games, move on, and come back later when I feel like it,
so it took me a while (since 2011!) to finally complete it (but I did!).
I absolutely MUST start off by explaining the way I felt being a PS3 player.
The unfinished product I purchased at game’s launch kept me from playing at
around level 30 until the patch finally arrived to fix the bugs. Also, the DLC
came so much later than it did for other users. It made me feel poorly treated
as a consumer. When I finally got the DLC, it was exceedingly glitchy. The vampire
DLC glitched out to the point where I couldn’t complete it because the castle
gate locked and wouldn’t open. This issue had been noted for many PS3 players,
so, after some research, I resolved that I had to reset my game to an earlier
save file. The only problem was that the save file had to be a MUCH earlier
save file because of an earlier action I made that set the glitch off. I lost
about 15 hours of progress, which is more than what I put in for the entirety
of most full games. It was awful. Also, the Build-A-House DLC was fun but
really, really glitchy. None of the build-a-statues wear the armor I put on
them, instead duplicating old items and standing naked. The items I placed in
my house moved sporadically as if I had a poltergeist, and all the doors in my
house, which I wanted to leave open, would close themselves for no reason.
PS3-specific awfulness aside, what can I say? I believe Skyrim is
probably the best game that has ever been made. I truly
loved every second of gameplay. Even with losing a whopping 15 hours due to a
glitch, I wanted to keep going. I played through the glitches because the game
was so immersive, such a wonderful escape, and so much gerd-derned fun that I
couldn’t stop. Bethesda is the best studio in the world. I can’t stress this
enough. The game, even though it is from 2011, is still the best game out
there, imo. I could go on and on forever about the things I love about this game, but that would be pointless.
This blog isn’t meant to butter people up. It’s also not meant to tear
game developers down.
My blog is a blog of ideas. I call it, Creative Enhancement for Nerd Culture
for a reason. I'm not a game dev, so I know that I'm ignorant to the work it takes to make a game, so don't feel like I'm chiding anyone. I think Bethesda is insanely talented. This is just my dreams and desires. Anyway, without further ado, here is my want-list for whatever next
Elder Scrolls game Bethesda does next…
1. Make less followers, but make them more in-depth
There are a billion-trillion followers you can pick to join you during your
200+hour journey. Almost every player I know picked Lydia and kept her for the
entire game.
Why Lydia?
Because you got her in Whiterun, which is where most people go in the beginning.
She’s quick to get. On the main quest line. She’s also not much better or worse
than anyone else you can get.
Why is that?
 |
| Maybe your follower could be a golem that needs help to become a man again |
Because Lydia, like almost every follower, is not all that
interesting. Followers in Skyrim don’t have much to say. Some particular ones
have city-specific things to say. Some have more dialog than others. I tried a
few followers, but I mostly stuck with Mjoll the Lioness for the game because
she was the most chatty (although, I would also recommend spending some time
with Cicero if you let him live). There’s not much of a reason to choose Lydia
over the mercenary at the inn, because Lydia doesn’t have desires, needs, or
much to offer to the plot. She’s just a mindless follower who you can send in
the kill a giant for you or hold your gear when you’re overburdened.
My suggestion is this: The developers should make one or two REALLY awesome
personal followers rather than a million boring ones. Why have 50 followers
if most people will just pick the first one they get and stick with her?
Bethesda, don’t waste time on that. Make one follower, and make her really,
really interesting. I think the one thing New Vegas did right was have
interesting followers with their own quest lines. You can talk to them more.
Now, Mjoll, for sake of example, had a quest. Returning her sword, only then
could she be made a follower. Not a very complex quest, truly, and by the time
she was a follower, there wasn’t much else she had to say.
Imagine if your one well-imagined follower had involvement in several of the
quests? Imagine if the one follower had ideas to add during conversations with
other NPCs? If you only had to make one follower, then you could make her have
more unique dialog. Mjoll would often talk over the quest-giver with her canned
dialog. What if Mjoll would have added to the conversation instead? You could
create relationship building mechanics, depending on how you treat her or talk
to her. She could have her own desires, goals.
So, make one follower, and make her awesome. Don’t make a million boring
followers.
Click the jump for more!