Showing posts with label oxyborb. Show all posts
Showing posts with label oxyborb. Show all posts

A trip through a maze...

True story: I once created a maze with a hundred other people.






In a fully 3D digital world, the maze was a series of rooms or “levels” where the player would often reach one of several different doors/portals/secret passages. These paths all led to other levels. Sometimes they’d take you closer to the end, sometimes they’d take you backward.

I know there was at least one drop from way high in the sky that took you near the beginning. The maze had a hundred different levels. Each level usually contained a theme or challenge. Sometimes you can to successfully jump to the top of a mountain, over a series of platforms. A fall could mean a hot lava bath (or accidentally stumbling upon the next door).






I was just out of college when I started on making this maze. Gradually, I opened it up for people to create their own levels, which were carefully woven into the rest of the maze. Hundreds of people contributed. Some just worked with others. Some decorated. Some spend hours building their own level by themselves.

When I reflect on that time, I think about the artistry involved.

Each of those levels was beautiful, really. The decoration, mood lighting, etc.. It was all there. Most levels were pretty creepy, mysterious (as a maze should be!). Some levels were entirely based on chickens—literally the platforms would only move if a chicken would randomly step on a button or not. There was a giant chicken at the end of that level to reward you and tell you that you are, in fact, worthy.




We had creepy forest levels, dark dungeon—fight the monsters—levels, underwater glass tube levels, steel cage rooms, extremely long hallways filled with empty treasure chests, floating orbs of water in a black void that you had to swim up, a bookcase library maze, an entire level dedicated to Waluigi where you had to ride a train through a giant replica of his nose, a bamboo jungle, a level where you had to solve a mystery of a nuclear reactor in a small town, a level where you had to take a boat off a fully circular waterfall (falling toward the center of the circle), a trivia challenge level, and I know I’m forgetting a lot of it.

I think what made it special was that throughout the maze, there were signs to read. Each sign said something different. Like a poltergeist, trying a bunch of different tactics to get in your head. But the signs had personality. Going through the maze was like having a conversation with this poltergeist, but the poltergeist made you question yourself. Sometimes the signs had jack-o’-lanterns pinned to the tops, as if the pumpkin were the one speaking.

To reach the end, you had to hit the Door Level. Literally, hundreds of doors. Pick the right one, and you’d make it to the final level. The final level was a battle against monsters, of course. There was an automated final boss, too. You had to shoot arrows at particular spots of a giant Pumpkin King Monster, then run through the door to win.






I’m not sure anyone ever legit won. The maze was severely hard and confusing. Even I, the curator, easily got lost in it. The files for the maze were lost for years, but I recently managed to get it working. Still, it’s pretty glitched and non-functional. The code I used to create the portals is dead, for one thing. So, to explore you have to cheat by breaking open the walls. Some of the walls won’t even load at all, leaving empty space.

The artistry behind it. The scope. Some rooms were legit as tall as skyscrapers or as wide as entire cities, some levels CONTAINED entire cities. The people behind it. The hours spent. So many levels, all together. I think it may be one of the best art projects I ever did. I certainly put my passion into it. 






And now the maze is lost, mostly unplayable. Nobody has accessed it in years (except me). I don't have the time to fix it up. I have bigger art projects going on. I teach a creative writing class, and next semester my students will be creating a choose-your-own adventure together, building a maze with levels and rooms, leading all over. So, the maze from long ago still inspires me. I still think about who I became after I reached the end. 

Teaching myself how to draw a chameleon, then painting one

1
The first attempt. Never really sketched a chameleon before. I studied a few examples of live chameleons. I decided it was important to have spikes on the back and chin, and blank stare-faces.


5
My fifth go was pretty good. I started thinking about the way stripes/colors would work. I added mouth scales. I thought about how many toes they have.


8
My second try at color didn't quite get it, but it was a start. I got the idea to use the eye as ridges for the accent colors. 

9
This one got the color right, but not quite the form. 
 

 I ended up using the form of number 5 and the color scheme of 9 to create this painting. I love how it came out. I gave it to my mom for Christmas. 

straw men burn and leave no bones

______T h e
The Poet Rosalyn
Prince Kobias always wanted to explore the abandoned Brine Family Theatre. After investigating every secret within the four hundred and forty-four rooms of his home at Castle Oversalt, you would think his talent for uncovering hidden passages would help him sneak into some run down playhouse. 
 
 
Dewlap the Gat
But boards and mortar block every window and door, leaving the prince and his friends to merely speculate about why the building has been left in disrepair (and what remains inside).  
 
 
High Executive Arch
One evening, Kobias notices a man walking through the theater’s wall, but even after a close inspection, there is no telling how he did it. The next morning, 15 years after the last closing of curtains, the theater is suddenly being reopened by the mysterious thespian, Ehro, with a new staged play titled, “The Ratking’s Unraveling.”
 
 
A kudanite
Anticipation builds throughout the city, yet even Prince Kobias never imagined that this would be a performance to die for. 


A vectorman

My novel, The Unraveler, is a 90,000-word YA fantasy that aims to bring readers a fun adventure through a theatrical world and under. This website is dedicated to my journey to seek representation and, with any luck, publication. 

If you'd like to keep up, follow me on Instagram. Thank you so much for your support

Or consider reading some of my short fiction or poetry!











Clink Robots



2017 Game of the Year

So, this list isn’t a list of my favorite games that released in 2017… this is a list of my favorite games I played this year. Some are old games that I just finally got around to, some are new games.


Want to know who won in other years? Here’s the 2018201620152014, and 2013 list.





2017 is THE YEAR OF VARIETY!

My favorite games spanned a very large pool of genres this year. RPGs, demi-sports games, 3D platformers, open world GTA-style games, stealth, city builders, top down RTS, detective games... This year was one of the best ever for gaming, no joke. It's been a busy year, and my tastes have been all over. 




So, without further ado, my 2017 list of favorite plays (in no particular order):


Yooka-Laylee
I'm the BIGGEST Banjo-Kazooie fan, so this game was a no-brainer for me. I loved playing this game, and I 100%'d it. There was a bit of turmoil, with a game-breaking bug that kept me from getting the last Pagie until the patch came months later, but I liked everything except that. It was surprisingly hard in some spots, a little cheap in others, but fun all around. I can't wait for what this dev does next.


Watch_Dogs 2
I picked this one up mostly because I trust Ubisoft with open world action games. I liked the look of it, and the style as just what I wanted. Mostly stealth, this game requires you to go into buildings or areas and obtain hacker-y stuff. Using a few drones and hacker tools, you complete objectives. Players are rewarded for avoided the use of guns... you're not unlikely to die with guns blazing. But stealth is key. The threaded in online was surprisingly fun too. It's woven into the mostly singleplayer game. Players just pop in and out of your world. Very cool. Characters and story were good too.



South Park: The Stick of Truth
Got this free with a preorder (which, strangely ended up being cancelled because it was delayed so much), but I loved it. Feels like Super Mario RPG but with South Park characters. Really funny humor, good story, just the right length of game. 


Batman Arkham VR
My friend let me borrow his PS VR, so I played this. It was fantastic. I got all the trophies and secrets. Made me want a bigger Batman VR experience, honestly. I loved solving the puzzles. This developer is amazing. 


Rocket League
Once again, this game is on my list. The reason is BECAUSE IT IS ALWAYS FUN. I respect this game dev because they continue to add stuff to this game, much of it is completely free, too. I can always play a round of RL and have a very enjoyable experience. 



Honorable mentions: (still just games I played in 2017, not necessarily released)

Freddy Fazbear’s Pizzeria Simulator - played but really enjoyed watching it played on YouTube. The game dev because FNAF is one of the best devs out there atm. Smart storyteller. 
Just Cause 3 - got as a freebie with PS+, very fun open world - need to finish it!
Batman Arkham City/Knight - replayed after playing Arkham VR, still amazing games
Skyrim PC + Mods - replayed a bunch on my new gaming PC, still a wonderful game, mods add so much more!
Totally Accurate Battle Simulator - played the demo a hundred times, waiting for the full release
Assassin’s Creed: Syndicate - a solid game that is fun to take over the city
Starcraft - replayed and enjoyed
Banished - a fun few hours on STEAM
Destiny 2 - got as a freebie with my new gaming PC's video card, fun dungeon crawler
Mario Run - I enjoyed playing this on the go
Portal 2 - rented this from my local library and had a blast, load times were awful though
Steep - felt like skiing, played this instead




The Oxyborb Blog Game OThe Year for 2017

Horizon: Zero Dawn

This game really took the gold this year in every way. One of the best stories ever written for a video game, mixed with very refined gameplay. I'd never cared for the games this dev made before this, so it surprised me how good this is. 

There's so much to love about this game that it's hard to put into words. The beauty of the landscape, the realism of what could happen, the sci fi that blows the mind. Yeah, this game will be talked about for years to come. Play it immediately. My review.



So, I guess that’s it for 2017. Let me know what you think in the comments, in fact, tell me what your personal GOTY was!



Thanks for stopping by my blog!




Replaying Skyrim

Last month I wrote about building a new gaming PC. Well, of course I had to buy a game to play on it. Skyrim happens to be one of my favorite games ever made, so, with a Steam sale going on, this was a no brainer.



I originally played Skyrim on PS3, so I didn't have mods. Along with the special addition and mods (plus my PC which is OP), I've got an insane graphical upgrades.


Mods are wonderful. Yes, I'm hanging out with skeletons that I own, a new companion, a pet frog, Hedwig, and I'm riding a giant beaver.


Upgraded texture packs, upgraded weathers, and new ways to play


I've been taking screencaps, mostly because I like to have a lot of changing background pictures.


I got a mod that adds like 50 new monsters to fight, too. Met these two earlier. It's such a surprise to see a new monster. 


New dragons mod, like this bird dragon


and this robotic dragon, and new perks, spells, and abilities to fight them with


a mod that makes giants... even taller


A mod that adds more grass and foliage. SO PRETTY


Anyway, this is what I've been playing lately. Still, Skyrim is a 10/10 masterpiece. One of the best games ever made.


Best-of Me Around the Internet (Part 1)


I do a lot of stuff online that isn’t on this blog, so I thought I’d do a best-of sort of post that highlights some of my favorite art/writings/blogs/videos/etc. that I have up around the net. 


First up is from my tumblr, which is dedicated to all the sketches and drawings I do. I felt inspired to draw a preying mantis one day, and I love the way I positioned its limbs. What do you think? 
http://oxyborb.tumblr.com/post/88209224729





oxyborb.com

Oxyborb is my gamertag, but I also named my nerd-culture blog it. One of the most popular posts I’ve written was about Super Smash Bros. for 3DS and Wii U. This mega-sized blog has tons of illustrations done by me!

 

From the Super Smash Bros. for 3DS and Wii U Mega Blog

 

So, I think Animal Crossing deserves 3 character slots. I think each could be a unique, non-clone character. I think Tom Nook should have a Red skin. Shovel Knight would be an amazing 3rd party addition. Dillon needs to be upgraded from Assist Trophy. Ridley is not too big, so shut up. Skull Kid would be wicked. Impa could be a heavier Sheik. I want the giant blue pig version of Ganon to be a character, separate from Ganondorf. Petey Piranha is still one of my favorite ideas, using tornadoes and slime as attacks. Nintendo needs to purchase every aspect of Super Mario RPG, and then Geno needs to have a new game made starring him (see pun for details) and a spot on the roster. King K. Rool is more interesting than Dixie.


My music at Soundcloud!

I’m also a songwriter. I wrote an album and two of my buddies helped me perform and record it. One of my favorite songs is here for your listening pleasure.

 

My song, Explicit:

 




 

poetsrevolver.blogspot.com

 A Poet’s Revolver is a blog all about my life and thoughts and other stuff. I post photos and tell stories about events. One of those posts was about the time I and a friend went to Chicago and basically partied and went nuts every night.

 

From the My Wild Random Road Trip to Chicago:

 

We stayed the night at a friend from high school’s place and jammed out with his roommates. We went to a Spy Store, and checked out a bunch of weird spy gear you can buy. The next day we did coffee and then visited an old friend who used to run ITP (my old theatre company). We caught up, did a random hike, and talked with his fantastic girlfriend about dinosaur sign language and compared swords… After that, I met my traveling bud’s college friends at a pub, and we ate lunch (I had brussel sprouts). We then went to a hilarious musical comedy called “Cupid Has A Heart On” and then went out clubbing. We danced until 3am and were brought up to V.I.P.P. status, which was crazy. I don’t even want to write all the crazy things that brought us up there. It was a fantastic night, though. 


unravelatlas.blogspot.com

The Unraveler’s Atlas is a monthly creative experiment I do. Each month, I create a new fantastical beast that I might use (or already have used) in my fiction writing. 

 

From Arbuscula:

 

The Arbuscula is a sentient tree creature. It has four spiderlike legs and a great maw of a mouth. Some of the leaves are light-sensitive, which give the arbuscula a sense of sight. Arbuscula come in a variety of appearances and several different tree-breeds have been discovered. Although they are very hostile, they will often sit quietly and wait until their enemies leave. Any small-sized prey, however, will be killed if the risk is low enough. 


harrisonaye.com

My first name is David, but my pen name is Harrison Aye (my middle name). My ultimate goal in life is to become a novelist and create worlds for readers to explore. The Unraveler is the novel I’m focusing on, so this blog is themed after it. But I post other writings on it as well. What I’m sharing here is a short story fan fic set in the Harry Potter universe. While that sounds lame, this is a story I was forced to write because the idea I had was so good that it screamed at me to come out. It’s not like other fan fic, but set in the past with characters well before any of the main book series.

 

From The King of Azkaban:

            0

     “So, why don’t you leave, then?” the ruined man asked. He looked a dementor himself, wearing a ratty black cloak over his striped garb and having a face so sunken it barely existed at all.

     “Erik, as I have told you many times before, I have as much left to go to as you do,” Sirius Black responded. “I’m old, hurting.”

     Erik coughed and laughed at the same time. “As much as I had, you have now. Azkaban is my home, my doom.”

     “Is that why the dementors leave you alone?” Sirius asked.

     “No, my friend. They leave me alone for the opposite reason that they ignore you.”      “Because I can transform into a dog?”   “Dogs, like yourself, are innocent, subjects to their upbringing.”

     “If you’re the opposite of innocent, then you’re guilty. You’re not the only one here who is.” Sirius laughed into his hands.

     “No, I’m not, but I hold regret and desire punishment for my crimes, which is the opposite of knowing that you’ve been wrongly accused. I am a ruined man, and I made myself this way. I have no emotions to feed them.”

     “What did you do that was so bad?” Sirius asked.

     Erik raised a bony white arm and pointed out the narrow slit in the stone.      Sirius did not bother to squint and peer through. Erik meant the dementors. What else could be out there? “What about them?”      “It’s quite the tale.”      “I have time, obviously,” Sirius said, stretching his arms and folding them behind his head. “I’m stuck here, the same as you, Erik.”

     “Only I am stuck, and Erik isn’t my name. It’s Ekrizdis, and I’m nearly eight hundred years old.”

     And so Ekrizdis told his story, and Sirius listened.

Christmas in the STL

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